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Cloth Simulation »
Cloth Simulation
A simple but heavily optimized cloth simulation. For fun I added a small rasterizer which would render a spinning cube on the texture used for the cloth. Click for more info and a demo executable.
Network Distributed Pathtracer »
Network Distributed Pathtracer
This pathtracer distributes its rendering amongst connected client and speeding up the rendering this way. Click for more info and a demo executable.